Information Technology - Game Development and Entrepreneurship
Game Development and Entrepreneurship is designed to provide students with a wide range of game design and programming expertise. Students are immersed in the game development process from day one and build complete video games each semester. Successful students develop their knowledge and skills in a diverse team environment and learn to work with programmers, artists and designers to create innovative products that push the medium to its limits.
In Years 1 to 3, all students participate in the Game Development Workshop (GDW). Each course taken in that year is integrated with a GDW project for a semester-long game project. Students will work in teams to successfully develop a complete game, apply knowledge learned in all of the program’s courses.
An innovative gaming and virtual reality laboratory features motion capture facilities, an audiometric (sound) room, 3D displays and the latest in interaction devices. Students acquire business and management knowledge and develop entrepreneurial skills, allowing graduates to quickly advance their careers in the game industry as employees or entrepreneurs in charge of developing and managing their own gaming businesses. Students may take the required business courses to obtain a minor in Marketing, Game Production Management or Operations Management.
Note: Admission is competitive. The specific average or standing required for admission varies from year to year. Students are selected by taking into consideration a wide range of criteria including school marks, distribution of subjects taken and performance in subjects relevant to the academic program. Possession of the minimum requirements does not guarantee acceptance. Preference will be given to applicants with the best qualifications.
Last year's cut-off:
Business of Gaming
Creative Writing and Narrative Concepts
Game Development Workshop
Introduction to Entrepreneurship
Introduction to Programming
Linear Algebra and Physics for Games
Object Oriented Programming
Principles of Marketing
A full program map is available in the 2013-2014 Academic Calendar. Courses are subject to change without notice.
This program offers students who have successfully completed two years of study, and who have achieved a cumulative 3.0 GPA (B average on a 4.3 scale), an opportunity to engage in a contracted learning partnership with businesses in the Durham Region, Greater Toronto Area (GTA), and around the globe. Faculty members may provide links to various internship placement opportunities or a student may secure an employer who meets the criteria as prescribed by the Faculty of Business and Information Technology.
The internship program not only gives students an opportunity to apply classroom concepts to the challenges of organizational life, but also helps them to gain valuable and relevant work experience to promote networking and life-long career success. Participating employers are given the opportunity to bring the motivated learners, thinkers and doers of tomorrow into their workplaces, as well as provide valuable mentoring to students.
The internship program placement equates to a minimum of 280 hours of progressive business and management experience. The intern’s wages (stipulated in a contract) are paid by the sponsoring business over a contracted period. Successful work placement completion and both a verbal and written final report will result in the intern receiving a mark and three credits toward the Honours Bachelor of Information Technology degree requirements.
The Bachelor of Information Technology (Honours) also prepares graduates for a variety of post-graduate opportunities.