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Information Technology - Game Development and Entrepreneurship

Degree:

Bachelor of Information Technology (Honours)

Faculty/School:

Faculty of Business and Information Technology

Location:

UOIT, North Oshawa

Start dates:

September

Length:

Four years

Program load:

Full-time

OUAC code:

DGD

General information:

Our programs put you one step ahead by combining the latest technology with the most current information technology (IT) trends.

Gain the knowledge and skills needed to build a rewarding career within an existing business or entrepreneurial opportunity in the interactive media and game development areas. Our Gaming and Virtual Reality Laboratory is equipped with state-of-the-art workstations and software for development of high-quality animations, models, sound production, game engines and gameplay code. It also includes stereoscopic 3D virtual-reality displays and motion-capture systems. Here you can record sound for voiceovers and music with minimal echo or background noise in an audiometric room coupled with audio recording equipment. Minors in Game Production Management, Game Programming, Marketing, Management and Operations Management are also available.

Students have access to new, modern buildings, libraries and innovative labs including:

  • Gaming and Virtual Reality Laboratory

See a virtual tour of the Gaming and Virtual Reality Laboratory.

Admission requirements:

Current Ontario secondary school students must complete the Ontario Secondary School Diploma (OSSD) with six 4U or 4M credits including English (ENG4U) with a  minimum average of 60 per cent and one of Advanced Functions (MHF4U), Calculus and Vectors (MCV4U) or Mathematics of Data Management (MDM4U) with a minimum average of 60 per cent. Applicants with credentials from outside Ontario should visit the Admissions website. 

Note: Admission is competitive. The specific average or standing required for admission varies from year to year. Students are selected by taking into consideration a wide range of criteria including school marks, distribution of subjects taken and performance in subjects relevant to the academic program. Possession of the minimum requirements does not guarantee acceptance. Preference will be given to applicants with the best qualifications.

Last year's cut-off:

75 per cent

Expected cut-off:

Mid 70s

Program Curriculum:

Sample courses: 

  • 3D Modeling and Animation for Games
  • Entrepreneurship
  • Game Audio
  • Game Design
  • Game Engine Design and Development
  • Game Programming
  • Game User Research
  • Graphic Design
  • Marketing in the IT Sector
A full program map is available in the Undergraduate Academic CalendarCourses are subject to change without notice.

Experiential learning:

This program offers students who have successfully completed two years of study, including having achieved a cumulative 3.0 GPA (B average on a 4.3 scale), an opportunity to engage in a contracted learning partnership with businesses locally and globally. Faculty members may provide links to various internship placement opportunities or a student may secure an employer who meets the criteria as prescribed by the Faculty of Business and Information Technology (FBIT).

The internship program not only gives students an opportunity to apply classroom concepts to the challenges of organizational life, but also helps them gain valuable and relevant work experience to promote networking and lifelong career success. Participating employers are given the opportunity to bring the motivated learners, thinkers and doers of tomorrow into their workplaces, as well as provide valuable mentoring to students. 

Career opportunities:

Graduates can expect to pursue a career as a:
  • application developer
  • game designer
  • game developer
  • game programmer
  • game project manager
  • game user researcher
  • simulation specialist (military and civilian domain)
  • technical marketing and advertising in web and new media 

“UOIT is a great place to develop knowledge on a variety of different topics across many different fields. The Game Development and Entrepreneurship program covers the full spectrum of the game-development process, from conception to implementation, while also creatively integrating an indie studio feel with the Game Development Workshop. Having all of the hardware and software provided to you for all of your classes is also a great convenience.”

Brad Kroese
Bachelor of Information Technology (Honours) in Game Development and Entrepreneurship, class of 2014
Junior Online Programmer, Ubisoft, Toronto, Ontario


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